4 games · 4 predicted
lines as of 2026-11-01 20:01:44
What the numbers mean
Each row is one player: our model's prediction of his assists in this game, next to the line FanDuel (a betting site) set for him.
- Line
- FanDuel's number for assists. Over = more, Under = fewer. Beside it, its low–high range today.
- o / u
- Over (o) and Under (u) prices: −110 ≈ 52% likely, +120 ≈ 45%.
- Prediction
- Our assists prediction. Brown = he or referees unconfirmed.
- Diff %
- Prediction above (+) or below (−) the Line: Line 10, Prediction 15 = +50%.
- Lean
- The side of the Line the Prediction is on. Not a recommendation.
- Over, last 5 / 10 / season
- 3 of 5 = over the model's line in 3 of his last 5 games.
- Min prev / avg
- His minutes: last game and season average.
- Out (team / opp)
- Players ruled out: 4 / 8 = 4 on his team, 8 on the opponent. Point at it for names.
- Actual
- His real stat vs the closing line. Void = he did not play.
- Minutes
- Minutes he played. Actual and Minutes appear once a game of the date is final.
Tap or point at any column name for more.
Advanced filters (0 conditions)
No rows match the current filters.
Green rows: the lean hit. The actual landed on the prediction's side of the closing line, the last FanDuel line before tip-off (under Actual: hit or miss; Void when he did not play).
Columns (15 of 113)
Column guide
Each row is one player: our model's prediction of his assists in this game, next to the line FanDuel (a betting site) set for him. "–" = no value for that row.
The basics
- Line
- FanDuel's number for assists. Over = more, Under = fewer. Beside it, its low–high range today.
- o / u
- Over (o) and Under (u) prices: −110 ≈ 52% likely, +120 ≈ 45%.
- Prediction
- Our assists prediction. Brown = he or referees unconfirmed.
- Diff %
- Prediction above (+) or below (−) the Line: Line 10, Prediction 15 = +50%.
- Lean
- The side of the Line the Prediction is on. Not a recommendation.
- Over, last 5 / 10 / season
- 3 of 5 = over the model's line in 3 of his last 5 games.
- Min prev / avg
- His minutes: last game and season average.
- Out (team / opp)
- Players ruled out: 4 / 8 = 4 on his team, 8 on the opponent. Point at it for names.
- Actual
- His real stat vs the closing line. Void = he did not play.
- Minutes
- Minutes he played. Actual and Minutes appear once a game of the date is final.
Default
- Player
- Player, team vs (home) or @ (away) opponent, tip-off time and the game's state. The name opens his detail
- Line
- FanDuel's number for him: Over = more, Under = fewer. o / u = the prices; low–high = range today. After tip-off: closing line
- Prediction
- Our model's prediction of his stat. Brown = he, his position's starter or referees not confirmed; tap or point for why. "–" = model gave 0
- Diff %
- How far the Prediction is above (+) or below (−) the line shown (the closing line once the game is scored): (Prediction − Line) ÷ Line. +50% = Line 10, Prediction 15
- Lean
- Over when the Prediction is above the line shown (the closing line once the game is scored), Under when below, Even when equal. It describes the model's number; not advice
- Actual
- His real stat; under it, the lean's hit or miss against the closing line (Push or Void when none). Shown once games are final
- Minutes
- Minutes he played; DNP / Inactive = did not play, so void (point at it for why). Shown once games are final, as Actual
- Over, last 5
- How often he went over the line at prediction: 3 of 5 = he went over in 3 of his last 5 games (fewer than 5 early on)
- Over, last 10
- How often he went over the line at prediction: 6 of 10 = he went over in 6 of his last 10 games (fewer than 10 early on)
- Over, season
- In how many of his earlier games in the model's data window (about the last month) he went over the line at prediction
- Season avg
- His average of this stat per game this season, before this game
- Min prev
- Minutes he played in his previous game. "–" = not sent with this prediction
- Min avg
- His average minutes per game this season, before this game. "–" = not sent with this prediction
- Out (team / opp)
- Players ruled out of this game (injured or inactive): 4 / 8 = 4 on his team, 8 on the opponent. Point at or tap it for names
- Rest
- Days since his last game; b2b = back to back (he played the day before)
Form
- Min L10
- His average minutes over his last 10 games (fewer early in the season)
- Last 3 avg
- Average of the stat over his last 3 games (fewer early in the season)
- Last 5 avg
- Average of the stat over his last 5 games (fewer early in the season)
- Last 9 avg
- Average of the stat over his last 9 games (fewer early in the season)
- Previous game
- The stat in the player's previous game this season
- Last vs opponent
- The stat in the player's last game against this opponent, any season; "–" = never faced them
- Last 10 games
- The stat in the player's last 10 games, newest first; "–" = no value for that game
- Diff vs avg
- Prediction minus the season average, in stat units
- |Diff|
- How far the Prediction is from the line, over or under, in stat units
- |Diff %|
- Diff % without its sign: how far the Prediction is from the line, over or under
- Avg − line
- Season average minus the line; + = his average sits above it
- L3 − line
- Last 3 avg minus the line; + = his last 3 games averaged above it
- Prev − line
- His previous game's stat minus this game's line; + = above it
- L3 − avg
- Last 3 avg minus the season average; + = recent games above his average
Opponent
- Opponent out
- Opponent players ruled out for this game (injury, inactive, suspension)
- Opp defence last 1
- The stat the matched opposing player allowed to his own matchup in his previous game
- Opp defence last 3
- The stat the matched opposing player allowed to his own matchup, averaged over his last 3 games
- Opp defence season
- The stat the matched opposing player allowed to his own matchup, season average
- Opp defence prev rank
- Not a rank: the matched opposing player's fouls + steals + blocks in his previous game
- Opp defence L3 rank
- Not a rank: the matched opposing player's fouls + steals + blocks, each averaged over his last 3 games
- Opp defence season rank
- Not a rank: the matched opposing player's fouls + steals + blocks, each as a season average
- Opposing player
- Opponent paired with this player: same start slot, nearest minutes. A heuristic, not the real defender
Rest & travel
- Home / away
- Home when the player's team hosts the game, Away otherwise
- Days since last game
- Days since the player's previous game; 1 = back to back, 0 = no earlier game on record
- Week minutes
- Minutes the player played in the 7 days before this game
- Opponent rest days
- Days since the matched opposing player (see Opposing player) last played
- Opponent week minutes
- Minutes the matched opposing player played in the 7 days before this game
- Distance (mi)
- Miles between the two teams' home cities; 0 for the home team. Not the actual trip from the last game
- Altitude (ft)
- Altitude of the home arena in feet; the same for both teams
Lineup
- Unconfirmed reason
- Why the row is unconfirmed, e.g. his position's starter questionable or referees not posted; "–" = confirmed
- Referees
- Whether the referee crew was confirmed when the row was predicted; if not, Prediction shows brown
- Start slot
- Lineup slot: C, F or G = starter at that position; B = bench or not named in the lineup
- Team out
- Teammates ruled out for this game (injury, inactive, suspension)
Referees
- Referee 1
- First referee of the crew; "–" = crew not known yet
- Referee 2
- Second referee of the crew; "–" = crew not known yet
- Referee history (36)
- 36 cells: R1/R2 = referee, L1–L6 = his 1st–6th latest game with this player; the stat, TO, PF. "unknown" = no such game
- Referee LOW4
- Sheet signal −4 to 4: per 3-game block with each referee, +1 if all 3 were under avg ÷ 1.1, else −1. "–" = refs unknown
- Referee HIGH4
- Sheet signal −4 to 4: per 3-game block with each referee, +1 if all 3 were over avg × 1.1, else −1. "–" = refs unknown
Market
- Line at prediction
- FanDuel line when the model ran; Lean at prediction uses it. Result and Lean hit use the closing line. "–" = no line then
- Over price at prediction
- Price on the Over when the model ran. American odds: −110 = stake 110 to win 100, +120 = win 120 per 100
- Under price at prediction
- Price on the Under when the model ran. American odds: −110 = stake 110 to win 100, +120 = win 120 per 100
- Over price
- Latest price on the Over. American odds: −110 = stake 110 to win 100, +120 = win 120 per 100
- Under price
- Latest price on the Under. American odds: −110 = stake 110 to win 100, +120 = win 120 per 100
- Implied over %
- The Over's chance as the latest over and under prices imply it, with the bookmaker's cut removed
- Opening line
- First line seen today for this player and stat; "–" = no snapshot yet
- Move since open
- Latest line minus the opening line; + = the line went up
- Move since prediction
- Latest line minus the line at prediction; + = the line went up after the model ran
- Line as of
- When the latest line was fetched, in your local time
- Book
- Sportsbook the line comes from
- Lean at prediction
- Over or Under: the side of the line at prediction the Prediction sat on. Lean hit uses the closing line
- Closing line
- Last FanDuel line before tip-off; Result and Lean hit are judged on it. "–" = before the game, or no line before tip-off
Model
- Model tag
- Id of the model that made this prediction: stat, position group, build date-time and two short hashes
- Model record
- This model tag's lean hit rate and within-10% rate over the kept days, with counts; "–" = fewer than 5 scored
Model (legacy)
- Predict spread
- Spread (std dev) of repeated predictions from the same model with dropout on, in stat units; 0 = all agreed
- Price score L5
- 100 × (L5 over-rate × over payout − over's implied chance); over price whatever the lean. Not an expected value
- Within-10% season
- Share of his predicted games in the data window within 10% of the actual (within 1 when it is under 11), to his previous game
- Within-10% last 3
- Of his last 3 predicted games, the share within 10% of the actual (within 1 when it is under 11); always ÷ 3
- Within-10% last 5
- Of his last 5 predicted games, the share within 10% of the actual (within 1 when it is under 11); always ÷ 5
- Within-10% last 9
- Of his last 9 predicted games, the share within 10% of the actual (within 1 when it is under 11); always ÷ 9
- Within-10% count
- Count of his predicted games in the data window within 10% of the actual (within 1 under 10), to his previous game
Post-game
- Result
- Over (more than the closing line), Under (fewer), Push (equal), Void (did not play, postponed or no line)
- Lean hit
- yes when the actual fell on the model's side of the closing line; "—" = push, void or no lean
- Within 10%
- yes when the model was within 10% of the actual (within 1 when it is under 11)
In the CSV only
- Player ID
- NBA's numeric id for the player
- Player name
- Player name as the NBA box score spells it
- Team
- The player's team, 3-letter code
- Opponent
- The opposing team, 3-letter code
- Game ID
- NBA game id, without the leading 00
- Home team
- Home team of the game, 3-letter code
- Away team
- Away team of the game, 3-letter code
- Tip-off
- Scheduled tip-off time
- Game status
- State of the game: scheduled, final or postponed
- Unconfirmed
- 1 when the player's spot or the referee crew was not confirmed when the row was predicted; Prediction then shows brown
- Floored
- 1 when the model output 0: the prediction is hidden and the row gets no lean, hit or within-10% score
- L5 over count
- How many of the player's last 5 games went over the line at prediction
- L5 games
- Games counted for Over, last 5 (fewer if he has played fewer)
- L10 over count
- How many of the player's last 10 games went over the line at prediction
- L10 games
- Games counted for Over, last 10 (fewer if he has played fewer)
- Season over count
- How many of the player's earlier games in the model's data window went over the line at prediction
- Season games
- Games counted for Over, season: his earlier games in the model's data window (about the last month)
- Team out players
- Teammates ruled out for this game as "Name (POS); Name (POS)", POS = G, F, C or a pair like G-F; empty = none or not sent
- Opponent out players
- Opponent players ruled out for this game as "Name (POS); Name (POS)"; empty = none or not sent
- Diff
- Prediction minus the line shown (the closing line once the game is scored), in stat units
Filters
- Team
- Only players on this team
- Game
- Only players in this game
- Slot
- Only this lineup slot: C, F or G = starter at that position, Bench = bench or not named. Shows the Start slot column while set
- Lean
- Only rows whose Prediction is above (Over) or below (Under) the latest line. Not a recommendation. Shows the Lean column while set
- Has line
- Only players FanDuel has a line for; untick to list players without one too
- Min |Diff %|
- Only rows whose Prediction is at least this many % away from the line, above or below. Shows Diff %, Line and Prediction while set
- Min avg
- Only players whose season average of this stat is at least this. Shows the Season avg column while set
- Max |Diff %|
- Only rows whose Prediction is at most this many % away from the line, above or below; blank = no limit. Shows Diff %
- Max avg
- Only players whose season average of this stat is at most this; blank = no limit. Shows the Season avg column while set
- P>10
- Only rows with the Prediction more than 10% above the latest line. Shows Diff %, Line and Prediction when ticked
- P>20
- Only rows with the Prediction more than 20% above the latest line. Shows Diff %, Line and Prediction when ticked
- P>30
- Only rows with the Prediction more than 30% above the latest line. Shows Diff %, Line and Prediction when ticked
- P<10
- Only rows with the Prediction more than 10% below the latest line. Shows Diff %, Line and Prediction when ticked
- P<20
- Only rows with the Prediction more than 20% below the latest line. Shows Diff %, Line and Prediction when ticked
- P<30
- Only rows with the Prediction more than 30% below the latest line. Shows Diff %, Line and Prediction when ticked
- Tight
- Only rows whose Prediction is within 6% of the latest line, above or below. Shows Diff %, Line and Prediction while ticked
- Confirmed only
- Model records count only rows whose player and referees were confirmed; the rows shown do not change. Shows Model record
- Group by game
- Lists the rows under one header per game, in tip-off order
- Preset
- Fills the conditions with a built-in or saved preset; changing any value makes it Custom. Thresholds were found on PTS
- Line basis
- The line the conditions and the summary use: the displayed line (closing once scored) or the line when the prediction was made
- Match
- All = a row must meet every condition; Any = one is enough. A group counts as one condition
- Group match
- All = every condition of this group must hold; Any = one of them is enough. The group is one condition of the Match above
- Field
- What the condition tests: a column, or a value read on the line basis (Prediction − line, Diff %, Over L10 vs selected line…)
- Operator
- How the field is compared: < ≤ = ≠ ≥ >, is / is not, or is missing / is present. A missing value never counts as 0
- Compare with
- value = a number you type; field = another field of the same kind on the same row (stat units, %, over-rates…)
- Value
- The number or text the field is compared with; an over-rate is 0 to 1 (0.5 = 50%). A range is two conditions, e.g. ≥ 10 and < 15
- Second field
- The field compared with on the same row; only fields of the same kind are listed
- Preset name
- The name Save preset keeps the conditions under, in this browser only; the same name replaces the old one
- Sort
- Accuracy (highest first; ties by graded rows, then ID) or the preset ID
- Min graded
- Hides presets with fewer graded rows (hits + misses) than this
Presets
Built-in Advanced presets: M = Prediction, L = the basis line, A = season average, R = last 3 average, P = previous game, H = stored season over-rate. The thresholds were found on PTS; REB and AST reuse them without a record.
- 01 · Over after previous game below line
- 02 · Under after previous game above line
- 03 · Under; season average 10–<15
- 04 · Under; line 10–<15
- 05 · Under; historical over rate ≥50%
- 06 · Under; season average <15
- 07 · Under; line <10
- 08 · Under; season average above line
- 09 · Over; historical over rate <50%
- 10 · Under; last-3 average above line
- 11 · Under; season average ≥20
- 12 · Under; prediction margin ≥2
- 13 · Season average opposes prediction
- 14 · Under; season average <10
- 15 · Under; prediction margin ≥3
- 16 · Under; season average <20
- 17 · Under; last-3 average above season average
- 18 · Under; prediction margin ≥5
- 19 · Last-3 average opposes prediction
- 20 · Under; prediction margin ≥1
- 21 · Under; last-3 average below line
- 22 · Under; season average below line
- 23 · Under; line ≥20
- 24 · Under; last-3 average below season average
- 25 · Under; both averages above line
- 26 · Under; both averages below line
- 27 · Both averages oppose prediction
- 28 · Over; season average below line
- 29 · Prediction and last-3 average agree
- 30 · Prediction and season average agree
- 31 · Under; historical over rate <50%
- 32 · Over; line <10
- 33 · Over; season average <10
- 34 · Over; season average 10–<20
- 35 · Prediction and both averages agree
- 36 · Under after previous game below line
- 37 · Over; last-3 average below line
- 38 · Over; both averages below line
- 39 · Over; last-3 average above line
- 40 · Over; season average above line
- 41 · Over; both averages above line
- 42 · Prediction and previous game agree
- 43 · Over; line ≥10
- 44 · Prediction, both averages, and previous game agree
- 45 · Over; historical over rate ≥50%
- 46 · Under; line 15–<20
- 47 · Over after previous game above line
- 48 · Over; prediction margin ≥3
- 49 · Under; season average 15–<20
- 50 · Over; season average ≥20
- 51 · Prediction opposes previous game
No column matches.
Export a date range
Compare presets
| ID | Preset | Graded | Accuracy | Hits | Misses | Pushes | Voids | Pending | Ineligible | Use |
|---|
Each preset counts a row once; presets overlap, so their totals are not independent picks. Thresholds found on PTS.